Rising Storm 2 Maps

Rising Storm 2 Maps Average ratng: 4,1/5 1679 votes

Rising Storm 2 ANZAC Update will add new guns, new maps, and a new chopper By Tyler Wilde 2017-09-03T00:00:54.245Z The Australia and New Zealand Army Corps joins the war in a few months.

“You may have won the battle,” cries an unusually eloquent trash-talker on the other team, “but you haven’t won the war!” In Rising Storm 2: Vietnam, his anachronistic cussing-out may now actually be correct.

A free update to the first-person shooter today added the new ‘Multiplayer Campaign’ mode, where 64 players fight across multiple maps and 11 years of the Vietnam War, with new factions and equipment coming in and out as history repeats. All these battles fuel a campaign map of the war, where victory is achieved by getting enough points or controlling every region. Get in and channel Charles de Gaulle now before losers go back to just calling you a dingus, or however it is the youth cuss today.

Multiplayer Campaign mode runs from 1965 to 1975 (which is… kinda the Vietnam War’s second half, or final third, or…?), with each battle representing one year. They somewhat reflect events of the actual war, with different factions and equipment available in different times and places.

Teams get to pick their battles, which… can get complicated as campaign results feed into costs and look, read Tripwire’s example for talk of Victory Points and Casualties and Combat Power to get a sense of how that works. Me, I’ll just show you moving pictures:

Rising Storm 2 Vietnam Maps

The patch notes for today’s Update 1.1 also detail a huge number of bug fixes, balance tweaks, and other changes. Which sounds grand, as I’m told Rising Storm 2 is good stuff.

“There are very few games that can match the feeling you get when you watch an artillery strike destroy a treeline and push up with your squad mates under the cover of smoke and deafening explosions,” Samuel Horti said in our Rising Storm 2: Vietnam review last year. “If you’re after a slower-paced shooter with tactical combat and tense moments, then it’s time to enlist.”

In the game, he means.

While at the main menu, press F3 key to display the console window Then, type one of the following codes and press [Enter] to activate them.

Rising storm 2 vietnam maps

Console Commands

CommandDescription

switchlevel vnte-(name of the map you want to load) Switching Maps. For Example: Open VNTE-CuChi, Open VNTE-HueCity

addbots 64 Add bots

Rising Storm 2 Maps Not Loading

setres Set the resolution. Replace those numbers with your desired resolution. For Example: setres 1920×1080

Resetstats “yoursteam ID goes here” (It is is case sensitive) (For Example) ( Resetstats “Relentless” ) This will Reset all stats including achievements, Rank, Cosmetics, and your other stats like KD.

Stat FPS 1 or Stat FPS 0 Enables/Disables the fps overlay

Rising Storm 2 Maps

Rising storm 2 maps with helicopters

ToggleHUD Hide HUD

Rising storm 2 map names console

Tiledshot 5 Makes hi-res tiled screenshot. Note: Screenshots are stored here: C:Users*****DocumentsMy GamesRising Storm 2 BetaROGameScreenShots

BugIt The ‘BugIt’ command is a useful console command that will take a screenshot of whatever is currently displayed on your screen and output 2 files: a bmp file and a text file. This can be used to quickly take screenshots of stuck locations, collision issues, and environment issues that are encountered on maps. The text file will also record the players location on the map so you do not have to worry about getting a picture that identifies your location. The BugIt command does that for you! The BugIt command has an optional string parameter, “BugIt [ScreenShotDescription]“, that will be used to name the screenshot if a string is provided when the command is invoked. If the optional string is not given then the file name will just use a time stamp appended at the end of the file names.

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