Empire Total War Darthmod Installieren
A Quick video showing how to install Darth Mod and Imperial Splendour to Empire Total War. Browse more videos. Playing next. Empire Total War Darth Mod vs. Imperial Splendour (1/2) josefvstalin. Empire Total War Darth Mod vs. Imperial Splendour (2/2) josefvstalin.
Nick 'Darth Vader' Thomadis has announced that there won't be any more follow ups to the popular Darthmod series of mods for Total War after receiving no invite to The Creative Assembly's upcoming modders' summit. 'There will be some support for older games, if needed, as all my mods are complete now but there will be not a new DarthMod for new Total War games and of course not for the upcoming RTW2,' said Thomadis on Facebook .
'Do not worry about the future of the current DarthMods. They will stay and will be probably somewhat more improved. Maybe now I will have more time to play them.'
Empire Total War Darthmod Factions
The Empire, Napoleon and Shogun 2 versions of Darthmod offer some of the most comprehensive player-made updates to Total War games in recent years. They've gained a reputation for being ruthless, difficult and beautiful. Dozens of collaborators have updated each edition with layers of audio, visual and AI updates, making Darthmod a go-to choice for players looking for extra challenge from Total War. Thomadis mentions that Darthmod for Shogun 2 has amassed quarter of a million downloads since its release in March.
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If you fancy trying Darthmod out, Moddb has the latest versions of the Darthmod updates for Shogun 2 , Empire: Total War and Napoleon .
Download DarthMod v8.0 (2.81GB). Pick the 'Download in 1 File' option. The only mirror that still works is apparently the AusGamers mirror.
Download the DarthMod v8.0.1 patch (20MB).

$XDG_DATA_HOMEmay not be set for you. If not, then the used directory should be~/.local/share/.It looks big, but the extra steps (compared to Windows) shouldn't take more than 5-10m.

Create a dummy E:TW directory:
Run
DarthModEmpirev80Platinuma.exevia wine (wine DarthModEmpirev80Platinuma.exe) and pick the dummy directory we just created when prompted. This will take some time.Install the v8.0.1 patch in a similar manner.
Run the DarthMod launcher:
Configure it the way you want, then press 'Start'. Ignore any 'File not found' errors. Do not close it yet, even after it's done.
Open
~/EmpireTW/data/DME/dme_log.txt. Make note of all .pack files present under «User Script Entries:» but not «DME packs in data:», then copy them from~/EmpireTW/data/DME/Packs/to~/EmpireTW/data/.Rename all .pack files so that they're in lowercase. ranger's
:bulkrenamecommand and vim'sguGcome in handy here, if you happen to use these programs. Other editors might have something similar. ¯_(ツ)_/¯We must now edit
$XDG_DATA_HOME/feral-interactive/Empire/AppData/scripts/preferences.empire_script.txt. Note that this file is in ucs-2 by default, so we'll need to convert it to utf-8 before we edit it:You need to set
write_preferences_at_exit(line 1) to false so that E:TW doesn't overwrite the file every time, and insert a line for every .pack file in~/EmpireTW/data/as follows (do so just after line 1):Do that for every .pack file. For example, here's what I added:
Save the file and convert it back:
Rename ~/EmpireTW/data/campaigns/DME so that it's lowercase as well (
dmeinstead ofDME).

I personally prefer the stock E:TW splash screens and intro movie. However, if you want the DarthMod ones, you can do the following:
Extract the .bik files in dme_media.pack and dme_mediauc.pack using PackFileManager (latest version). I had to choose E:TW's directory as A:TW for it to work. Use Mono to run it:
You can use wine if you prefer, but Mono runs it out of the box. You'll need to get the necessary dependencies for Wine.
Re-encode them to WebM using ffmpeg, for example:
This will take a while. Note that if you just want to see the movies without replacing the defaults in E:TW, you can open the .bik files in your video player (mplayer/mpv/VLC should all be able to play it, for example).
Copy the converted .webm files to
$XDG_DATA_HOME/Steam/SteamApps/common/Empire Total War/data/movies, replacing the originals. Make backups if you want.
Copy
~/EmpireTW/data/dme_*to$XDG_DATA_HOME/Steam/SteamApps/common/Empire Total War/data/.Copy
~/EmpireTW/data/campaigns/to$XDG_DATA_HOME/Steam/SteamApps/common/Empire Total War/data/campaigns/Make the copied files executable:
That's it. You can now close DarthMod Launcher -- you never need to use it unless you want to change some settings.
Unfortunately, that means you'll need to perform some of the above steps again. If you plan to do that often, you might want to copy ~/EmpireTW/data/DME to $XDG_DATA_HOME/Steam/SteamApps/common/Empire Total War/data/DME and run the launcher from there -- it'll make things slightly faster for the future.
Everything seems to work fine for me, though multiplayer was not tested. This procedure should also work for any mod. Enjoy! ❤
Thanks to homerj from #gamingonlinux on irc.freenode.net for doing it first and explaining it, I merely tried his instructions myself then decided to format and post them here.