Gothic 2 Thieves Guild
Haven’t played Gothic 2 in ages, and didn’t play its expansion. Still, FWIW, I once ranked Gothic 2 in probably my top 10 CRPGs of all time. All you need to do is kill everyone in the thieves’ guild. Way out into chapter 3 where I left off the last time and could beat down black wolves and shadow beasts and the leader of the guild.
- Gothic 2 Tips and Tricks. Gothic has been around for many years and back in the day obvious tricks and glitches were difficult to take care of. This trick will teach you how to kill monsters while they can't fight back. A Thieves Guild exists in this game. Let's dive into the details.
- Good news for our Sekiro, Resident Evil 2 (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities! As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total.
Gothic II: Requiem is a mod for Gothic II: Night of the Raven, created by Vic7im and BGB1.
Description:
Gothic 2 Thieves Guild Guide
The aim of this mod is make the story of G2-NOTR even better and the journey far more perilous than before, with old friends to meet, old(and new) enemies to face, improved AI, new textures, new quests, new weapons & armor and much much more!
Features:

New & Improved Textures
Wide range of armors, all weapons, some NPCS & world textures have been improved (100% compatible with Vurt's Enhanced Graphics Mod)
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New Weapons & Armors
Added G1 Armors
Gothic 2 Returning 2.0 Thieves Guild
Few Unique Armors with their own textures
Few Unique Weapons (although based on classic G2-Models)
URIZIEL is back in the game, and it's damn hard to obtain
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New /Old NPCS
Lots of 'em are making a comeback!
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New Enemies
Possessed Templars (varying from light to heavy-armored, they'll hunt you down)
Skeleton Warrior (from G1)
Skeleton Scout (also from G1)
Undead Orcs and Shamans
10+ Zombie varieties (with different stats)
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New Quests
Not much to say here. You'll have to play and discover them yourself. (I would sell out Canthar, and join the Thieves Guild, and keep my eyes peeled in the Old Camp, and.)
Some quests which were reserved to a particular faction are now faction-independent (makes sense, the stuff going on in Khorinis is way too important for stupid disputes between factions).
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Rebalance
ALL weapons, ALL armors, ALL Npc's and ALL monsters have their stats redone. It's MUCH harder, but VERY rewarding.
Every monster has a weakness, it's up to you to find it and exploit it.
Trolls and other monsters are more aggressive and aren't interruptable. Be very careful.
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All Damage Tables were converted to Vanilla G2 / G1.
Magic Damage & Immunities improved: No more Fire golems getting killed by Fireballs.
Enemy Caster AI also improved, with new spells.
Now Fire Mages will use mostly Fire Spells, Water Mages Cold/Lightning based spells, not the ever-present-holybolt-that-kills-everybody spell.
LP costs are changed, making every choice in terms of LP count.
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Improved Spawns

The Mine Valley won't be a stroll in the park like before, I assure you.
Neither the Swamp in Jarkhendar.
For installation instructions consult the documentation from the archive.
Report problems with download to support@gamepressure.com
Name | Type | Size | Date | Total | 7 days |
|---|---|---|---|---|---|
| Gothic II: Night of the Raven - Player Kit v.2.6f | mod | 84.6 KB | 7/24/2014 | 101.8K | 491 |
| Gothic II: Night of the Raven - Gothic 2 - Enhanced Edition v.Final | mod | 78.2 MB | 6/2/2014 | 30.3K | 53 |
| Gothic II: Night of the Raven - Gothic Multiplayer | mod | 4.7 MB | 7/24/2014 | 20K | 49 |
| Gothic II: Night of the Raven - Gothic II: Requiem v.25.12.16 | mod | 287.9 MB | 2/20/2017 | 9.2K | 39 |
| Gothic II: Night of the Raven - RiisisTexturePack v.1.2.3 | mod | 828.9 MB | 12/15/2017 | 3.6K | 20 |