Prison Architect Foundation Education Program

Prison Architect Foundation Education Program Average ratng: 3,8/5 2506 votes

You might have been happy with a hopeless prison. Happy to pummel your inmates into submission by cracking their will in solitary confinement. Happy to suppress their freedom of thought with armed guards. And happy to deprive them of dignity with your sniffer dogs. I’m not judging you. Much. But with the latest update to Prison Architect – which Steve said “wait” in his Prison Architect review – you can now run your prison in a whole new way, rehabilitating and reforming your prisoners instead.

  1. Prison Architect Foundation Education Program All Rooms Booked
  • Both programs will take 3 hours, with the Foundation Education Program being able to be attended by 20 prisoners, while the General Education Qualification can only be attended by 10 prisoners per session. The only program for guards is the Guard Tazer Certification, led by the Chief. The program is limited to 10 guards per session and will.
  • In my Prison I have built a huge classroom so that prisoners can do education programs. Whenever I try and start up the foundation education program it says that all of the rooms are booked. Does anyone know how to solve this problem? I need to get prisoners to complete the program so that I can finish this grant.

The degrees offered through these schools have been assembled by the Prison Education Foundation into a formal program. This program is now available for use in any prison education department or may be accessed by the prisoner or his family directly from the Prison Education Foundation.

Introversion have introduced a number of new features to reform prisoners, instead of simply sending violent offenders to solitary. For a start you can set the prison to rule that any violent outburst from a prisoner results in a week’s therapy with the prison psychologist.

But behavioural therapy is a costly business. You’ll need to pay $200 each time you send a prisoner for a session with the facility’s psychologist and it takes a full course of five sessions for the therapy to be complete. So you’re looking at $1,000 for each prisoner you refer and a full week of sessions. On top of that, it might not do a thing. That’s the risk of running a reform prison.

The therapy, if it does work, doesn’t change the prisoner’s traits. They’re still prone to violence, drug use, and so on but their capacity to cope is increased. Their boiling point increases.

Another big new addition is education. “All prisoners must now complete a workshop safety induction, or a kitchen hygiene program, before they are permitted to work in the workshop and kitchen,” write Introversion. “We felt it was unrealistic that you could just dump 20 brand new prisoners into a dangerous workshop with heavy machinery and have them start stamping out number plates.

“Once prisoners are trained and working in the workshop, you can put the most skilled of them through a carpentry apprenticeship. Once completed these prisoners will be able to make high quality wooden furniture on the new carpenters table. This furniture can be sold for increased profits on the raw materials.”

The reforms extend beyond qualifications and therapy. There are now non-lethal weapons in the armoury, too. “You can now unlock tazers for your armed guards, and eventually issue them to all the guards and dog handlers in your prison. These are non lethal weapons that instantly incapacitate a prisoner without causing any damage, however they can only be fired once before needing a full hour to recharge. Perfect when a prisoner is smashing up his cell, not so great when outnumbered in a riot.”

Here’s the full change list:

= Reform and training programs

You can now run daily programs to train, educate and reform your prisoners

These are administered from the new “Programs” tab in the reports interface

Each program runs during a scheduled time during the day, and costs money per session

Different programs provide different benefits to you and the prisoner

Prisoners may only take part in one program at a time, and may only attend one session in that program per day

Most programs are voluntary. Prisoners will be less likely to volunteer for programs if they are badly treated

Available reform programs:

– Foundation education program

– General Education qualification

– Workshop Safety Induction

– Carpentry Apprenticeship

– Kitchen Safety and Hygiene

– Behavioural Therapy

– Prisoners must now complete the workshop safety / kitchen safety courses before they can work in those rooms

– New : Classroom / School desk / Teacher

You require a functioning classroom before you can begin educating your prisoners

The teacher is an external freelancer who will enter your jail to teach his class, then will leave when done

Some prisoners have more affinity for academic topics than others.

In addition, the level of concentration of your prisoners is a major factor on their chances of success

(Prisoners concentrate best when all of their needs have been taken care of)

– New : Carpenters table

Prisoners who have a natural afinity for practical work can attempt the Carpentry Apprentiship.

If successful they will be able to use the new carpenters table in the workshop

They will use stacks of Wood to produce high quality furniture (currently a high quality wooden bed)

Full production chain : [Gardener] -> Tree -> [Cutdown] -> Logs -> [Saw] -> Wood -> [Carpenters table] -> Furniture

– Behavioural Therapy is run by the prison psychologist

Prisoners are automatically referred to this program if they behave violently within your jail

Prisoners who successfully complete the Behavioural Therapy program are less likely to cause trouble in future

= Prisoner experience

Experience is now being recorded for all prisoners during their stay in your prison

You can view this data by clicking on them to bring up their rap sheet, then click the new “Experience” tab

– Activity : Shows the breakdown of their time within your prison, and what they were doing during that time

– Mood : Shows the amount of time spent in a good / bad / neutral mood. This is a simplification but a useful one.

– Condition : Shows how long the prisoner has been suppressed, injured etc.

– You can also see the progress of their current reform program – their attendance and chance of “passing” the program

– All programs completed are listed at the bottom of this page, showing if they passed of failed the program

= Armoury upgrades

You can now purchase additional weapons and equipment once you have an armoury on site.

Your guards must return to the armoury to pick up their new equipment as you unlock it,

and there is a cost to pay per item equipped.

– Body Armour : Available to all guards, armed guards and dog handlers.

Absorbs 50% of all damage taken, but slows down your guards by 30%

You must pay an additional $100 per guard for body armour.

– Tazers : Available for all Armed Guards.

This is a non lethal weapon which instantly incapacitates the target, without causing any damage.

Can only be fired once, then the battery must recharge before it can be used again (1 hour recharge time)

There is a cost of $400 per tazer to be paid as the armed guards collect their new equipment.

Note: Armed guards will use their shotguns instead as soon as you give the “weapons free” order

– Tazer Rollout : Equips all guards and dog handlers with Tazers as well as your armed guards.

There is a cost of $400 per tazer to be paid as the guards collect their new equipment.

– User Interface scaling

Work continues to make the game scale correctly to any resolution and any size of display

The is now a ‘UI Scale’ override setting to adjust the size of all onscreen elements to your taste

Use the PLUS and MINUS keys to adjust this value in game, or edit it directly in preferences.txt

– The rooms toolbar now shows the number of each room type that already exist

– The fog of war effect is no longer rendered into timelapse videos

– Status effects like Suppression no longer cause such massive drops in walking speed

– Visitation will now come to an end immediately during a riot or a bangup

– You can now build utilities under the road : Electrical cable, Small pipes, Large pipes

– Tweaked the routing system – entities should get stuck on walls much less frequently

– Fixed : Sometimes very small Laundries / Cleaning Cupboards would not show up in the Deployment/Jobs screen,

meaning you could not assign prisoners to them even though they were perfectly valid rooms

– Fixed : Armed guards now (sometimes) shout warnings at inmates before firing,

unless those inmates are attacking staff or about to escape

– Fixed : Face-in-the-game entries are now sorted to the top of the community biographies list

– Fixed : Sun shadows on trees were sometimes rendered much too large

– Fixed : Dogs were unwilling/unable to enter staff only zones

– Fixed : You can no longer build road gates over lakes, or at the edge of the map

– Fixed : Actors no longer get tired (Eg edward, his guards etc)

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You don't have to keep your inmates happy in Prison Architect, but you do have to keep them sated enough that they don't decide to riot. This is where needs come in, and it's exactly why keeping on top of them is so important.

You can see the intensity of your prison's overall needs at the top of the UI at all times. Command and conquer the first decade digital download youtube. You can see individual prisoner needs on mouseover.

This gives you an idea of how your prisoners are feeling, but you need to go into the Needs tab under Reports to get the details.

These 18 needs you see under the Needs tab are the key to a functional and riot-free prison. Let's take a look at what they are, how you can satisfy them, and the regime periods they are most easily and often satisfied during.

Bladder

What it means: Your inmates need to use the restroom.

How to satisfy bladder: If your inmates' bladder need is mostly orange or worse regularly, you need to add more toilets to your prison. Ensure you have a few toilets in each holding cell, that your plumbing is connected to your toilets, and add a few to your showers. Toilets do not need to be inside cells to be used.

Prison

Regime periods: Bladder can be satisfied most easily during shower periods if you have toilets in your showers, free time, and sleep periods.

Bowels

What it means: Your inmates need to use the restroom.

How to satisfy bowels: Dealing with bowels is just the same as dealing with bladder. Increase the amount of toilets in your prison and pay special attention to the number of toilets in your showers and holding cells.

Regime periods: Bowels can be satisfied during free time, shower periods if there are toilets in your showers, and sleep times.

Sleep

What it means: Your inmates are tired.

How to satisfy sleep: There are two instances where sleep becomes an issue. The first is when you don't have enough beds for all your inmates, which means you need to build more cells or a holding cell. The second is when they do not have enough scheduled sleep time, in which case add another sleep hour in their regimes.

Regime periods: The sleep need is satisfied, most fittingly, during the sleep period.

Food

What it means: Your inmates are either hungry or are not getting enough to eat.

How to satisfy food: Dealing with food issues can be really simple, but it can also be a big pain. If you want all the nitty gritty on it, which I recommend you do, check out my article where I go into detail on meeting inmate food needs and playing with your food distribution.

Usually, the cause of a spike in food needs is simply that your inmates have woken up, but if it's a persistent problem, you will have to add more kitchen and canteen equipment and maybe even another kitchen and canteen. You can also adjust which canteens service which cells under the Logistics tab.

Your inmates also may not be able to get into your canteens in time to eat, if your canteens are continually overcrowded at the doors. In these instances, add another large jail door to your canteen.

Lastly, you could also add more mealtimes in the regime or make your current ones an hour longer.

Regime periods: The food need is satisfied during eating periods.

Safety

What it means: Safety indicates how safe your inmates feel in your prison. Their safety is affected by other prisoners and your guard staff.

How to satisfy safety: This is easily fixed by dispatching more guards. Regular guard staff lower your inmates' safety need, while armored guards increase the need. This makes sense, considering your regular guards aren't carrying around guns, while your armored guards are.

Hire more guards and increase their patrols. If you have a large number of armored guards and your inmates' overall safety need is high, fire some armored guards as well.

Regime periods: The safety need will adjust during any regime period based on the guards you have nearby.

Hygiene

What it means: Your inmates are dirty and need a good shower.

How to satisfy hygiene: Your inmates need to take at least one shower a day, and that might be hard even with enough shower facilities around your prison.

The easiest method to decrease your inmates' shower need is to add simply more shower heads in your shower rooms, but you can also take it a step further and add shower heads (and drains) in medium to large-size cells and holding cells. This way inmates will be able to shower during sleep periods, on top of free and shower times.

Shower doorways can also get crowded to the point inmates will be blocked from the room. In these cases, add a new doorway to the room.

Regime periods: If you only have shower heads in your shower rooms, then your inmates will be able to satisfy their hygiene need during shower and free time periods. If you have shower heads in cells and holding cells, they will also be able to shower during sleep periods.

Exercise

What it means: Your inmates need to get some exercise.

How to satisfy exercise: Even the fattest inmate needs to exercise, which is why you should have at least one yard designated in your prison. Each yard needs to have at least a few workout machines to regularly keep inmates' exercise need low. If your need is high, build more exercise machines.

Interestingly, if you have a yard that is large enough and is not densely packed during yard periods, your inmates will also jog around the yard for exercise.

Regime periods: The exercise need is most easily satisfied during yard periods, but can be satisfied any period inmates have access to a weights bench.

Family

What it means: Your inmates want to talk to or see their family.

How to satisfy family: You'd probably want to talk to your loved ones while in prison too -- you need more phone booths and visitor tables in visitation areas.

Phone booths can be placed in common rooms for ease of access during free time, and in yards for yard periods. Build more in either area to satisfy the need.

Prison Architect Foundation Education Program All Rooms Booked

Regime periods: The family need can be satisfied most easily during free time and when an inmate gets a visitor. If an inmate can talk on the phone, their family need will go down.

Recreation

What it means: Your inmates need some time to relax and enjoy themselves somewhat.

How to satisfy recreation: Recreation is satisfied by giving your inmates more televisions, radios, and pool tables to interact with during free time. Often this need gets too high if you simply haven't built enough of them in your common rooms. You could add some TVs and radios to some inmates' cells or holding cells to improve their recreation need as well.

Regime periods: Recreation is most easily satisfied during free time, but can be satisfied during sleeping periods if inmates have TVs or radios in their rooms.

Comfort

What it means: Your inmates want to sit or lie down.

How to satisfy comfort: You can lower your inmates comfort need by adding more benches to holding cells, canteens, and yards. It's most easily done in yards if you're low on space. Uncomfortable inmates will automatically sit. Comfort will also be satisfied when your inmates sleep.

Regime periods: Any period where your inmates have access to a bench can relieve their comfort need. This is most easily done during yard, free time, and eating periods.

Prison Architect Foundation Education Program
Environment

What it means: Your inmates are disgusted with the area they're in because it's dirty.

How to satisfy environment: If you don't have enough janitors, your prison is going to get pretty disgusting fast. You can hire more janitors to clean up after your inmates or build a new cleaning cupboard and hire inmates to clean the prison.

Regime periods: The environment need can be satisfied during any period, as long as their surroundings are cleaned.

Privacy

What it means: There are too many inmates in the same holding cell together, or they are in a holding cell with other inmates for too long.

How to satisfy privacy: This is a big issue in prisons that use several holding cells, especially those that use holding cells as regular housing. All you can do to lower the privacy need is give your inmates some time to themselves. This means less time in their holding cells with other inmates doing other tasks, or finally building a host of individual cells instead of keeping multiple sets of inmates in large holding cells.

Regime periods: Any period but sleeping can relieve your inmates' privacy needs. Free periods can make the need worse if there are not enough recreational items like televisions in common rooms for inmates to use during their time off.

Freedom

What it means: Your inmates have been holed up in their cells for too long, or they have been punished or under lockdown.

How to satisfy freedom: Simply give your inmates for free time to wander the prison.

Regime periods: Free time is the only period where the freedom need will subside.

Clothing

What it means: Your inmates need clean uniforms.

How to satisfy clothing: If your clothing need is getting high, you need to figure out how to get more laundry done. You can hire more inmates in your current laundry rooms if they're not full or even hire more janitors, but the most effective way to curb this need is to build a new laundry room and allow inmates to work there.

Make sure you look at laundry distribution under Logistics and adjust as needed if the majority of your laundry is being handled by a single laundry room.

Regime periods: The clothing need can be satisfied during any period as long as dirty clothes are washed and new uniforms are taken to their cells.

Drugs

What it means: Your inmates are struggling with drug addiction.

How to satisfy drugs: The drugs need and the alcohol need both function similarly: neither can be directly lowered.

Your inmates' drug need can only be lowered via the Pharmacological Treatment of Drug Addiction program in your Reports. Activate the program and make sure your clinic is ready to slowly lower this need. The drugs need will always be persistent, but it can be curbed.

Regime periods: Inmates can go through the Pharmacological Treatment of Drug Addiction program during work periods. Make sure are least one of your inmate security levels is working during the scheduled class period.

Alcohol

What it means: Your inmates are struggling with alcohol addiction.

How to satisfy alcohol: Much like the drugs need, the alcohol need requires a program to curb it. As with drugs, the alcohol need can never be completely satisfied.

You need to enable the Alcoholics Group Therapy program in your Reports, which requires a psychologist, a common room with chairs, and two scheduled work hours to participate in.

Regime periods: Inmates can go through the Alcoholics Group Therapy program during work periods.

Spirituality

What it means: Your inmates want the comfort of religion.

How to satisfy spirituality: You must have a chapel built, with enough pews and praying mats, to keep inmates' spirituality need relatively low. It's a good idea to have a large enough of a chapel to fit several pews and praying mats for inmates to use.

You can further lower your inmates' spirituality need by enabling and scheduling the Spiritual Guidance program in Reports.

Regime periods: Inmates can visit the chapel and pray during free time. If you are running the Spiritual Guidance program, inmates will partake during work hours.

Literacy

What it means: Your inmates want to read some books.

How to satisfy literacy: A library is exactly what you need -- but first you need someone to work in the library. No inmates will use the library until you have someone complete the Foundation Education Program. You must assign inmates to the job in Logistics.

Once you have a functional library, inmates will visit during their free time to read a book to satisfy this need. Add more bookshelves or build a new library if your current one is not meeting your inmates' needs.

Regime periods: Literacy is lowered during free time, as it is the only time inmates can visit the library.