Crusader Kings 2 Offer Vassalization

Crusader Kings 2 Offer Vassalization Average ratng: 4,0/5 4528 votes
Game: Crusader Kings II Apr 11, 2019
  1. Crusader Kings 2 Offer Vassalization Power

For Crusader Kings II on the PC, a GameFAQs message board topic titled 'Nobody ever accepts my vassalization offers?!' Feb 19, 2012  For Crusader Kings II on the PC, a GameFAQs message board topic titled 'Nobody ever accepts my vassalization offers?!' This is a now Crusader Kings Thread OP Updated re: CK2. And Technology. Where can i buy fl studio in stores. Saw this over on Rockpapershotgun. Apparently Johan from Paradox has said if 25,000 people 'Like' the Crusader Kings page on Facebook, they'll announce Crusader Kings 2. To offer marriages to other rulers you need to go through their diplomatic screen), creating.

Are you new to Crusader Kings 2 and don't know where to start? You probably encountred the tip to start from Ireland for the begging but the game is still slow and/or confusing? Fear not for this guide will show you how to create a kingdom in one character!

Chapter 0: Before We Start


Before we start let's clear something out that can be confusing for new players:
Cassus Beli is a reason for war. Without it you can't fight. You can wage war against someone who has lands you or one of your courtiers have claim on and few other reasons, but for the sake of this guide we will need just Claim and De jure.
De jure means 'by law'. Every duchy consists of counties, every kingdom is made of duchies and so on. If you have duchy title, but not all of it's de jure lands belong in your realm, you can wage war against outside holders. Winning De jure war always results in realm coming to your realm (but if you are the king it's not always for you, I will describe it later).
Claim is 'legal' right for the land. Legal is in quotation marks since they can be fabricated (important!). Pressing a claim means wage a war in a name of person having the claim agains person holding the title. Winning the war not always result in land coming to your realm! If you are not claimant there are two conditions that must be met to get a land through Claim war:
  • Claimant must already have land in your land (barony will suffice).
  • The title you are pressing claim on must be lower than yours.

For example, if ou are a duke and you press claim on a duchy for someone else, that person will be independant. But if you are king and press a claim on duchy for your vassal duke, then duke will have two duchies and you still are his liege.
That should be enough to get you starting.

Chapter 1: Starting Up


Step 1: Choosing your character.
For begginers, Ireland with a starting date of 1066 is a good choice for couple of reasons. Most rulers are count-tier which means they have up to 3 counties which is low. That gives you early advantage since you can easly gain more lands and be the most powerful person in the land.
Easiest characters are:Crusader kings 2 wiki

Crusader Kings 2 Offer Vassalization Power

  • Murchad ua Brian, duke of Munster - he is a duke with a single county, two vassals, a De jure claim on a nerby county, male heir and, what's most important, a historical bloodline. That bloodline can be passed to his descendants which give ua Brians an advantage over other Irish rulers.
  • Aed ua Conchobair, duke of Connacht - an old guy with realm of two is weaker than Murchad, but still relevant since he is duke, but he lacks the bloodline and lands. His advantage lies in his position. West Connacht has a double battle modifer giving your troops advantage and giving enemies disadvantage at the same time (attacking from here gives our troops disadvantage though).
  • Murchad ua Cheinnselaig, count of Dublin - his start is a little bit trickier than the last two since he is a count and has no de jure claims. But he has two things other counts hasn't at that is county of Dublin which is both duchy and kingdom de jure capital (it gives nice modifier to troops) and is an heir for county of Leinster, which makes him triple count. His dad has to die first though, by natural means, or your scheming. He is old, so you can just wait up.

For the sake of simplicity, the rest of the guide will be made as if ua Brian was chosen to play.
Step 2: Council. First thing you do is checking your council.
  • Set your chancellor to Fabricate claim job on whatever county near you, but in case of Desmond it's not needed(you already have De jure claim on it so it 's not neccesary, but if you fabricate claim you prevent a civil war, more on it later).
  • Set your marshal to train troops in your capital
  • Set your steward to collect taxes in your capital
  • Set your spymaster to Study technology in another country (if you are ua Cheinnselaig and are plotting to kill your father set him to Build Spy network in Leincester)
  • Set your chaplain to improve religous relation with any of your bishops.

Kings If any of your council members has their stats below 15 here is a quick way to change it:
Go to Find character.
Set join court on yes and search all (remember that only men can be in council, exception is rulers wife who can be spymaster).
Filter them by what ability you need and invite those with best. Profit!Crusader
Having done that let's go to the next step, which is..
Step 3: Stabilizing your realm using a civil war.
Yes you read that right. You are going to cause a civil war to get the counties your vassals have. We are doing it because if you control the county, you get all the troops, if it's your vassal, it's 40% at best. How do you do that though? There are 2 ways: the way of tyrant and the way of intrigue. The way of tyrant is simpler one, but crippling your opinion. Just revoke the titles one by one and crush them. Be careful though, this impose tyranny (-40 opinion, ouch). The way of intrigue takes longer but doesn't impose tyranny:
  • Go to intrigue (F7).
  • In My Plots you have a table, click on the blue 'Choose a plot'.
  • Choose 'Revoke county of ..'

To succeed you need 80% plot power and at least 1 backer (that's why your chaplain works on improving relations). If you meet the requirements, there is decision to revoke the county. By revoking them in this way vassals usualy rebel, which means you have to apply good old way of crushing them to bits. You should have more troops from your one county and vassal so it's no worry.
When you hold all counties in your realm you can get to next chapter.

Chapter 2: Conquest and Creating the Kingdom


So you have your realm stabilized. Good. Next step after winning the civil wars is more wars.
Step 0: Press your de jure claim on any counties that are outside of your realm and proceed to do with them what you did in chapter 2. If you are over your demense limit, raise the centralization law
Step 1: Fabricate Claim. This is the reason most people don't play as Ireland when they learn to play. Other countries can gain lands by pressing other claims, but Irish usually have to do without it at the beginning, which is bit tedious. If you managed to fabricate the claim, just press it and win war and proceed to next step.
Step 2: Foregin Climants. If you didn't or you don't want to wait for Fabricate to work then find a county you want to conquer. Click on it's shiled and it will take you to the realm page. There is a button named 'Claimants'. If it's grey then though luck, try elswehere. If it's blue, then let's get to party. Clicking the button shows you the list containing all people with claims to that realm. If beside their portrait is green thumb up, then you hit a jackpot and can invite him to court. You can now press his claim in war, BUT DON'T DO THAT YET! If he doesn't have land in your realm, he will just become new independent ruler, so first you have to give him something (even a barony will suffice). Then press the claim and win the war. If you are short on counties to give (leave at least as much as your most powerful vassal have to yourself), then just chapter 2 someone. Repeat this step until you have 10 counties in your realm, and then..
Step 3: Long live the king! You can create a kingdom now, but don't be so hasty, there is one last thing to do before making kingdom! Your deflaut succesion law is Gavelkind which means all your sons get some of your lands when you die. You want to change that to ethier Tanistry or Primogeniture.
When I wrote Tanistry, I felt the fanbase howl in hatred at me, but please just listen. Both succesion laws make it so all your ladns go to your heir after your death. Difference is that in Primogeniture your heir is always your eldest child (usually son) and in Tanistry your heir is Tanist. Tanist is chosen by you and your vassals from your dynasty (they tend to favor the elders). So you ask why the hell would I want that. Answer is simple: usually you don't, but there are two exceptions:
  • If your realm is full of counts of your dynasty, it enables you to gather all your familys land back togheter (not quite, since vassals usually favor landless heirs, but it's possible).
  • Primogeniture gives all your not-eldest child -10 opinion on you, which means nothing, unless they are also your vassals.

For the rest of the land, ethier conquer them with de jure claim or offer them vassalization. Many accept if you haven't waged war on them.

Chapter 3: What Next?


When you become the king, you should already have a knack on this game, so ethier go play someone else, or become emperor of Britannia.
To become emperor, just do what you did earlier on dukes instead of counts. Best order of conquering the British isles is Wales, Scotland and England. Wales are just a bunch of dukes, like Ireland was before you happend, but it has less land than Ireland, so it's not a best start. Scotland is already a kingdom, and it can kick your ♥♥♥ quick if you don't watch it, but getting it piece by piece is quite easy. England is trickier due to it's size, but doable if you have Wales or Scotland under your thumb.
Event NameEvent ID
Viking Raider700
Mr. Doge-Elect701
Empressive702
Black Widow703
The Black Bishop704
Turbulent Priest705
Full House706
Keeping it in the Family707
The Marriage Game708
The British Raj709
Beyond the Indus710
Great Indian Sultanate711
Saint Thomas' Dream712
What Schism?713
Red Sea Resort714
Looking East and West715
Medieval Schlieffen716
I'm sorry, Desiderata717
Casanova718
Mudslinger719
Bring it On720
Family Bliss721
Until Death Do Us Part722
Who needs Vasco da Gama? Own all the silk route ports in india as a European merchant republic.723
Pax Mongolica724
Just don't point that pointy thing at me! Achievement + flag clearing725
I am the law726
Peace in our time727
Somebody paid to win728
Pay to win (Victory)729
Pay to win (Reverse Demands)730
Eternity Denied (on death check)731
Papal Mache ping (on death check)732
Hospitable, build a hospital733
Aptly Named (on death check)734
Dark Lord. Become Grandmaster of any devil-worshiper society735
Birthright. As the Anti-christ/spawn of satan, become Grand master of the Satanists736
Jihad Sultan. As a Muslim King or higher, become Grandmaster of the Assassins737
Black Pope. Have a priest you corrupted (as a Satanist) become Pope738
Got Land. Start as the holder of gotland and form Scandinavia739
Unwelcome Visitors. As an assassin, assassinate a Crusader King in the Holy land.740
Block Beyond Indus achievement if you start and already fulfill the conditions741
An ambitious landless claimant begins to plan an adventure for the titleTOG.1200
Don't target my liege unless I am ambitiousTOG.1201
An ambitious landless claimant starts an adventure for the titleTOG.1202
log = 'TOG.1202: [Root.GetBestName] starts claim adventure for [This.GetName]'TOG.1203
log = 'TOG.1202: [Root.GetBestName] starts claim adventure for [This.GetName]'TOG.1204
An ambitious character with no inheritance begins to plan an adventure for a foreign titleTOG.1210
year = 867TOG.1211
(Temporary title created and a war declared)TOG.1212
Create a fleet, just to be sureTOG.1213
Create a fleet, just to be sureTOG.1214
safety clear of DNDTOG.1215
Toy Army94000
Other Toy Army Enthusiasts94001
Toy Army Tournament Begins94002
Toy Army Tournament Defeat94003
Toy Army Tournament Victory94004
Street Ruffians94005
Melee Lost94006
Melee Won94007
Drunken Warrior94010
The Warrior is found94011
Warrior is asked to teach94012
Chopsticks94013
Boat94014
Training Done94015
## Training with the Guard94016
## Horsemanship94017
## Alexander/Ashoka the Great94018
Further studies in strategy94019
The Inn94050
The Inn's name94051
Salt the turnips94052
Entertainment94053
Clergyman94054
Bard94055
Eunuch94056
Wild Ass94057
Salt Disaster94058
Salt Profit94059
Opening Night Over94060
The Garden94065
Gardening Done94066
Land Survey94070
Survey Complete94071
## Bookkeeping94072
## Delegation94073
## Servant Staff94074
The Flying Machine94080
Studies 94081
Enlist Pilot94082
Otis Flies94083
al-Otis Flies (Muslim version)94092
Meldrick Flies94084
Ba'ah al-Drik Flies (Muslim version)94093
Dog Flies94085
Otis Aftermath94086
al-Otis Aftermath (Muslim version)94094
Meldrick Aftermath94087
Ba'ah al-Drik Aftermath (Muslim version)94095
Dog Aftermath94088
Otis Second Attempt94089
al-Otis Second Attempt (Muslim version)94096
Meldrick Second Attempt94090
Ba'ah al-Drik Second Attempt94097
Aftermath94091
Augustine94098
Finished Reading94099
The Shahnameh94100
Finished Reading94101
Hermit94102
Arrival94103
The Old Man Appears94104
The Cave94105
Leaving94106
## Roman Engineering94107
## Philosophy94108
## Astronomy94109
The Feud94110
The Conference (Choice 1)94111
Appeal to reason94112
Flatter them (Choice 2A)94113
Find common ground (Choice 2B)94114
Their patriotic duty94115
Soothe tempers (Choice 3)94116
Threaten violence94117
Lambast childish behavior94118
Fight!94119
Peace In Our Time94120
The Mirror94125
Practise Done94126
The Suicide94130
Approaching the Jumper94131
Man Grabbed94132
Jumping94133
Jumping Aftermath94134
Man Pulled Inside94135
Talk Successful94136
Talk Failure94137
## Town Crier94138
## Foreign Cultures94139
## Old Diplomat94156
The Necklace94140
The Theft94141
Cook's Wife94142
Cook's Wife, Theft Discovered94143
Cook's Wife Caught94144
Cook's Wife Aftermath94145
Cook's Wife Forgotten94146
Cook's Wife Dead94147
Cook's Wife Alive94148
Servant94149
Servant, Theft Discovered94150
Servant Caught94151
Servant Aftermath94152
Servant Forgotten94153
Servant Dead94154
Servant Alive94155
Gossip94160
Gossip learned94161
Old Spymaster94165
Visit94166
Agreed to teach94167
Training complete94168
## Alchemy94169
## Improved Bodygard94172
## Old Assassin94173
Berber Life94170
Living with Berbers94171
The Bandit Camp94175
Sneak up on Camp94176
The Fight94177
Fight Aftermath94178
The Hunt94180
The Hunt Begins94181
No Sign of the Beast94182
Hunt is Abandoned94183
Coming Home94184
## Couriers94185
## Palace Stripped of Luxuries94186
## Brothels Closed94187
Follow-up to unfavorable loan terms38002
Ruler in red, lean on vassals38010
Request38011
Refusal to pay38014
Payment accepted38015
Payment accepted, for favor38016
Ruler is in the red. Seize Church Properties38020
If a building is specified, then that one is exempt38021
We have been judged in the eyes of God38022
On-Action: Mercs go on a rampage38050
On-Action: Mercs leave in disgust38051
On-Action: Mercs switch side FROM you38052
On-Action: Mercs switch side TO you38053
On-Action: Holy Order leaves your service38054
Offer to buy a title from indebted liege38060
Liege receives offer to sell land38061
Liege receives offer to sell land for favor38062
Irresistable young wench76000
Unwed daughter76005
Spymaster advice you76006
Spymaster is trusted to deal with liege's daughter's bastard child76007
Spymaster let child and daughter live76008
Spymaster let daugther and bastard child live76009
Get rid of a bastard?76010
Recognise bastard son as a legitimate heir?76015
Bastard son ask to be included in the succession76020
Father is asked to legitimise bastard76021
Father answers son76022
I have a bastard child76025
Daughter asks for help with bastard child76026
Father to bastard is angry76027
Grandfather is angry76028
A dream is born and a sword sharpened76030
I am teased about my inferior status76035
I'm a bastard, what does that mean?76040
Guardian is asked what being bastard means76041
On-action combat event: Killed in action242
On-action combat event: Wounded in action243
On-action combat event: Maimed in action244
On-action combat event: Serious head injury in action245
On-action combat event: Character skill improves246
On-action combat event: Flat improvement to martial skill247
On-action combat event: Tech Increase in Capital248
Opponent is informed that enemy commander has been killed249
Opponent is informed that enemy commander has been killed253
On-action combat event: Becoming Brave270
On-action combat event: Becoming Craven271
On-action combat event: Becoming Wroth272
On-action combat event: Becoming Patient273
On-action battle_won: Heroism shown.260
On-action battle_won: Soldier Distinguishes himself.261
Heroism Shown 1262
Heroism Shown 2263
Heroism Shown 3264
Heroism Shown 4265
Heroism Shown 5266
Heroism Shown 6267
On-action battle_lost: Imprisoned by the enemy250
Leading attacker dies, will never trigger from code251
Leading defender dies, will never trigger from code252
Marshal: Unnecessary violence255
Liege: Marshal used unnecessary violence256
Event 196500
Event 296501
Event 396502
Event 496503
Bear generationbear.7
Troubled Sleepbear.1
A Hairy Situationbear.2
Tongue-Tiedbear.3
Sweet Thiefbear.4
Poignant Portraitrybear.5
Bearly Legalbear.6
Hidden start449
A courtier initiates romance with the liege450
The liege responds to his/her advances451
The courtier accepts or spurns the liege lord452
The ruler becomes his/her lover453
The initiator is spurned and disappointed454
The ruler is spurned and embarrassed455
A courtier initiates romance with another courtier456
Courtier advances accepted or rebuffed by other courtier457
On-action event: Pregnancy starts showing400
On-action event: Pregnancy out of wedlock!401
On-action event: Pregnancy in matrimony, with another father!402
The husband is a proud father!403
The husband suspects something ain't right404
Hidden bounce event: The husband might investigate21000
Husband suspects wife is pregnant with another man21001
Wife: Hidden bounce event: The husband is investigating21002
Husband's investigation is not going well. What now?21010
Husband's investigation fails21011
Husband confronts wife directly21012
Wife denies. Husband's investigation fails.21013
Wife caught. Consequences..21003
Wife denies and manipulates husband.21015
Wife: husband has laid a trap21016
The unfaithful wife is notified that the husband knows21005
The adulterer is notified that the husband knows21006
Consort: Pregnancy starts showing410
Consort: Pregnancy with another father!412
The consort's liege is a proud father!413
On-action event: A child is born out of wedlock300
The father reacts to the bastard birth301
The child gets the father's dynasty302
The child's mother is very pleased303
The child's mother's husband is pissed off304
The father's wife is enraged305
The child gets the father's dynasty, but is not legitimized.306
The child's mother is pleased307
The father's wife is angered308
The child is denounced309
The child's mother is dishonoured310
The father's wife is displeased311
The father's wife is displeased312
On-action event: Birth complications - Pointing out that the baby receives this event, and thus he is the one that has to decide if his mother gets to die or not.313
On-action event: Birth complications after a stillbirth - Technically disabled.314
Mother ill after giving birth315
Mother troubled after giving birth316
On-action event: A bastard child is born, but is not recognized as such by the spouse of the mother318
Ping the mother317
Ping the mother319
On-action event: A child is born. Hidden utility event.335
Introduce Eunuch?LoR.800
Martial EunuchLoR.801
Diplomacy Eunuch LoR.802
Steward EunuchLoR.803
Spymaster EunuchLoR.804
Learning EunuchLoR.805
Jailer BlindLoR.830
Prisoner BlindLoR.831
Jailer CastrateLoR.832
Prisoner CastrateLoR.833
Jailer Castrate BoyLoR.834
Hippodrome RiotsLoR.840
Varangian Guard unleashedLoR.841
City Guard handles itLoR.842
## The Varangian and the PrincessLoR.844
AI Event for DaughterLoR.845
Your Daughter ApproachesLoR.846
AI Mayor EventLoR.850
Drunken VarangiansLoR.851
ExplosionLoR.860
AftermathLoR.861
Pirate FleetLoR.862
Naval Battle Won (Daughter)LoR.863
Naval Battle Won (Wife)LoR.864
Naval Battle LostLoR.865
Spies Succeed (Daughter)LoR.866
Spies Succeed (Wife)LoR.867
Spies LoseLoR.868
The Letter (has daughter)LoR.869
The Letter (has wife)LoR.870
The Letter (no daughter or wife)LoR.871
The Deal (Backstabbing with Daughter)LoR.872
The Deal (with Daughter)LoR.873
The Deal (Backstabbing with Wife)LoR.874
The Deal (with Wife)LoR.875
The Deal (Backstabbing with Money)LoR.876
The Deal (with Money)LoR.877
Conclusion (Ambush success with daughter)LoR.878
Conclusion (Ambush success without daughter)LoR.879
Conclusion (Ambush fails)LoR.880
Conclusion (no Ambush)LoR.881
Merchant ArrivesLoR.885
Spends the NightLoR.886
Gift 1LoR.887
Gift 2LoR.888
Gift 3LoR.889
Gift 4LoR.890
AI ChallengesLoR.900
Player is ChallengedLoR.901
Player WinsLoR.902
Player LosesLoR.903
Player Goes BananasLoR.904
Become friendly with a fellow vassal when both at same location and we got same liege6900
Brother in arms!6901
Save someone's life at the battlefield.. become very good friend.6910
Saved a new friend6911
Become rival with a fellow vassal when both at same location and we got same liege6920
Gained a rival6921
On-action: on_yearly_childhood_pulse1500
Guardian discourages gluttony1501
Temperate Child1510
Discourage Temperance1511
Greedy Child1520
Discourage Greed1521
Charitable Child1530
Discourage Charity1531
Slothful Child1540
Discouraged1541
Diligent Child1550
Discouraged1551
Envious Child1560
Discouraged1561
Kind Child1570
Discouraged1571
Wroth Child1580
Discouraged1581
Patient Child1590
Discouraged1591
Proud Child1600
Discouraged1601
Humble Child1610
Discouraged1611
Deceitful Child1620
Discouraged1621
## Zealous ###1630
Discouraged1631
## Zealous - Muslim ###1632
Honest Child1640
Discouraged1641
Craven1650
Discouraged1651
Brave Child1660
Discouraged1661
Shy Child1670
Discouraged1671
Gregarious Child1680
Discouraged1681
Ambitious Child1690
Discouraged1691
Content Child1700
Discouraged1701
Arbitrary Child1710
Discouraged1711
Just Child1720
Discouraged1721
## Cynical Child ###1730
Discouraged1731
## Cynical Child - Muslim ###1732
Discouraged1733
On-action: on_yearly_childhood_pulse1965
Guardian discourages cruelty1966
Male Homosexual1980
## Remove Male Homosexual ###1985
## Remove Homosexual - Muslim ###1986
## Female Homosexual ###1990
## Remove Female Homosexual ###1995
Child is slow to learn to talk1900
Daddy, where do children come from?1901
Child is afraid of the dark1902
Child is often involved in fights with other toddlers1903
Your child always wants more toys1904
Dad, Where is mom?1905
Child has trouble making friends1906
Child wants to play with friends instead of studying1907
Where do heathens come from?1908
Child is often playing very daring games with other children1909
Daddy, does God exist?1910
Why do people die?1911
Will I rule one day?1912
Child has developed a habit for wild parties1913
If we're Catholic and our enemies are Catholic, why are we fighting?1914
## Why is the church so rich when the peasants are starving and poor? ###1915
Why did you let off that peasant accused from poaching?1916
These peasants we have are all mine to command like little slaves, right?1917
If a tree falls in the woods and there's nobody there to hear it, does it make a noise?1918
Since we all die anyway, why to be so hassled about life?1919
How can I best serve God?1920
Female Child is playing with swords instead of sewing1921
Child is ridiculed for cowardness1922
Child is sneaking through the dungeons, and comes up with a bloody knife it found1923
Child hides away to read books1924
Ugly child, fair courtier1925
Fair child1926
Child shows a tendency to count money whenever possible..1927
Child shows interest in visitors to the court1928
Child constantly plays with swords and practices fighting with older men1929
First kiss1930
Boy is spending all his time in the kitchen, risk becoming gluttonous and craven1931
Too curious a child: Guardian finds him/her in the highest tower1932
Child is ill1933
Homosexual child1934
Child is good at talking to people, and have no problem getting friends1935
Child does not have a guardian1991
When chronicle is begun (On Action on_chronicle_start)CM.10000
When chronicle is transferred to new character (On Action on_chronicle_owner_change)CM.10001
From on action on_death - check who died and create appropriate chronicle entriesCM.10010
From on action on_birth - check who was born and create appropriate chronicle entriesCM.10011
From on action on_birth - check who was born and create appropriate chronicle entriesCM.19011
WarCM.10012
Joined ally in warCM.10013
Answered call to armsCM.10014
FROM is the attacked kingdom titleCM.10015
FROM is the takerCM.10016
FROM is the Pope/CaliphCM.10017
Aztec first contactCM.10018
Aztec first contactCM.10019
Aztec InvasionCM.10020
On create title - ROOT is the creating character, FROM is the titleCM.10021
On usurp title ROOT is the character, FROM is the title, FROMFROM is the old holderCM.10022
MarriageCM.10023
From on action on_became_imprisoned - check who was imprisoned and create appropriate chronicle entriesCM.10024
From on action on_released_from_prison - check who was released and create appropriate chronicle entriesCM.10025
When a character converts to a new religion - On action: on_character_convert_religionCM.10026
When a character converts to a new culture - On action: on_character_convert_cultureCM.10027
When a character acquires a nickname - On action: on_acquire_nicknameCM.10028
Won battle - On action: on_battle_wonCM.10029
Lost battle - On action: on_battle_lostCM.10030
Won battle but didn't participate myselfCM.10031
Lost battle but didn't participate myselfCM.10032
Personally captured major settlementCM.10033
My forces captured major settlementCM.10034
Enemy forces captured major settlementCM.10035
Marriage of primary heir - ROOT is employer. FROM is employers 'employee'. new_character is the other spouse.CM.10036
DivorceCM.10037
Peace, attacker wonCM.10038
Inherit major title - # ROOT is the character, FROM is the title, FROMFROM is the old holderCM.10039
Peace, whitepeaceCM.10040
Peace, defender wonCM.10041
Dragon SightedCM.10500
Dragon SightedCM.10501
Giant sightedCM.10502
Giant sightedCM.10503
Sea serpents sightedCM.10504
Sea serpents sightedCM.10505
Strange shapes seen dancing on the moonCM.10506
Ten feet tall womanCM.10507
Ten feet tall womanCM.10508
Raining bloodCM.10509
Raining bloodCM.10510
Strange plague kills rabbitsCM.10511
Strange plague kills rabbitsCM.10512
EarthquakeCM.10513
EarthquakeCM.10514
FloodCM.10515
FloodCM.10516
Two suns were seenCM.10517
Two suns were seenCM.10518
Goat with three heads was bornCM.10519
Goat with three heads was bornCM.10520
Bird invasionCM.10521
Bird invasionCM.10522
Many children born in provinceCM.10523
Many children born in provinceCM.10524
Province celebrates beloved rulerCM.10525
Province celebrates beloved rulerCM.10526
A star falls from the skyCM.10527
A star falls from the skyCM.10528
Bountiful harvestCM.10529
Faction Revolt - Great numbers of Rebels flock to your banner45000
Faction Revolt - Rebels flock to rebel leader's banner45001
Faction Revolt - Loyalists flock to your banner45002
Faction Revolt - Loyalists flock to the liege's banner45003
Faction Revolt - A smaller number of Rebels flock to your banner45004
Charlemagne rivalry with brotherCM.1000
Carloman rivalry with brotherCM.1001
Notify Carloman of Charlemagne's death, give him titlesCM.1002
Notify Charlemagne of Carloman's death, give him titlesCM.1003
Marriage to DesideriaCM.1010
Divorce from DesideriaCM.1011
Charlemagne dies and Bertrada approaches Carloman for reconciliationCM.1020
Carloman receives her and gives his responseCM.1021
Bertrada sends letter to Carloman, asking him to stop petulantly interfering with his older brother's plansCM.1022
Bertrada sends letter to Carloman, asking him to stop petulantly interfering with his older brother's plansCM.1023
Bertrada sends letter to Carloman, asking him to stop petulantly interfering with his older brother's plansCM.1024
Bertrada talks to Charlemagne, expressing her supportCM.1025
Bertrada talks to Charlemagne, expressing her supportCM.1026
Bertrada talks to Charlemagne, expressing her supportCM.1027
#################CM.1040
Roland arrives at courtCM.1050
Roland is a good friendCM.1051
Roland is a good friendCM.1052
Roland is very brave on campaignCM.1053
Roland dies heroically in winning battleCM.1054
Roland dies heroically in winning battleCM.1055
Roland dies heroically in losing battleCM.1056
Roland dies heroically in losing battleCM.1057
Carloman diesCM.1068
Charlemagne diesCM.1069
Ogier arrivesCM.1070
WifeCM.1075
Foreign ruler receives Carloman's wife and childrenCM.1076
Refuge - notify CharlemagneCM.1077
No refuge - notify Charlemagne and receive wife and childrenCM.1078
Dead Carloman's refugee wife surrenders to CharlemagneCM.1079
Charlemagne receives Carloman's surrendered wife and childrenCM.1080
Saxon wars beginCM.1100
Destruction of Irminsul ( **on_siege_over_winner** )CM.1101
Notify all Norse and Christian players of destruction of IrminsulCM.1102
Blood court of VerdenCM.1104
Emergence of WidukindCM.1105
WidukindCM.1106
Baptism of WidukindCM.1108
Bertrada suggests course of action - only hinting at murderCM.1120
Bertrada comes to see CarlomanCM.1121
Bertrada offers Carloman poisoned wineCM.1122
Carloman feels sick (poisoned)CM.1123
Carloman feels sick (poisoned)CM.1124
Vassal switches sides between Charlemagne/CarlomanCM.1130
Vassal switches sides between Charlemagne/CarlomanCM.1131
Vassal switches sides between Charlemagne/CarlomanCM.1132
Your mother starts to meddle in your affairs (hidden)CM.1150
Mother dislikes your spouseCM.1160
Mother dislikes your councillorCM.1170
Mother dislikes your councillorCM.1171
Mother dislikes your councillorCM.1172
Mother insists on being regentCM.1180
Mother insists on being regentCM.1181
Mother insists on being regentCM.1182
Mother seduces your spouseCM.1190
Mother seduces your spouseCM.1191
Mother seduces your spouseCM.1192
Umayyad vassal calls upon Charlemagne to support rebellion in exchange for vassalizationCM.1400
Umayyad vassal - ask Charlemagne for support?CM.1401
Frankish King receives embassyCM.1402
Vassal receives negative answer from FranksCM.1403
Vassal receives positive answer from FranksCM.1404
Vassal declares independence warCM.1405
Frankish King decides whether to honor promise or notCM.1406
Peace is concluded with established independenceCM.1407
Fulfill promise to Frankish king?CM.1408
Frankish King is notified of betrayalCM.1409
Umayyad vassal is notified of Frankish betrayalCM.1410
Coronation of CharlemagneCM.1500
Trigger coronation event from on_create_titleCM.1501
Pictish province converts to ScottishOC.1
Lombard province converts to ItalianOC.2
Old Saxon or Old Frankish or Frisian province converts to DutchOC.3
Old Saxon province converts to GermanOC.4
Old Frankish province converts to FrenchOC.5
Visigothic province converts to OccitanOC.6
Visigothic province converts to CastilianOC.7
Visigothic province converts to CatalanOC.8
Suebi province converts to PortugueseOC.9
Visigothic province converts to AndalusianOC.10
East Slavic province becomes RussianOC.11
Fall of the Kingdom of the AvarsCM.501
Fall of the Kingdom of the LombardsCM.502
Start of the Viking AgeCM.503
Notification of founding of the HRECM.510
###################################################CM.15000
###################################################CM.15001
picture = GFX_evt_emissaryCM.15002
picture = GFX_evt_emissaryCM.15003
picture = GFX_evt_emissaryCM.15004
picture = GFX_evt_emissaryCM.15005
picture = GFX_evt_emissaryCM.15006
picture = GFX_evt_emissaryCM.15007
Notify that character has gone into hidingCM.6000
Notify that character has come out of hidingCM.6001
Notify that character has sent spouse into hidingCM.6002
Notify that character has taken spouse out of hidingCM.6003
Notify that character has sent child into hidingCM.6004
Notify that character has taken child out of hidingCM.6005
To trigger notification events when a player comes out of hiding through event, for example when accepting a feast or tournament invitationCM.6400
Goes insaneCM.6100
Lunatic - notify close familyCM.6101
Goes paranoidCM.6102
Goes celibateCM.6104
Celibate - notify wife or loverCM.6105
Becomes zealousCM.6106
Becomes depressedCM.6108
Becomes ill or pneumonicCM.6110
Eats for consolation and becomes a gluttonCM.6112
Becomes lethargicCM.6114
Becomes shyCM.6116
Becomes cravenCM.6118
Becomes contentCM.6120
Vows to live life to the fullest henceforthCM.6122
Spends time poring over booksCM.6124
Spends time contemplating mystical and weird thingsCM.6126
Takes up writing poetryCM.6128
Becomes possessedCM.6130
Starts drinking..CM.6132
################################################################CM.6180
On action: on_deathCM.6185
Gets whiff of murder plot against selfCM.6200
Gets whiff of murder plot against childCM.6201
Gets whiff of murder plot against spouseCM.6202
Notify of rumored murder plot against child or spouseCM.6205
Notify of rumored murder plot against child or spouseCM.6210
Assassin ninja-styleCM.6300
Ninja - notify backers of planCM.6301
Ninja - outcome (target)CM.6302
Ninja - target dies, plotter unknownCM.6303
Ninja - target dies, plotter unknown - notify plottersCM.6304
Ninja - target dies, plotter revealedCM.6305
Ninja - target dies, plotter revealed - notify plottersCM.6306
Ninja - target lives, plotter unknownCM.6307
Ninja - target lives, plotter unknown - notify plottersCM.6308
Ninja - target lives, plotter revealedCM.6309
Ninja - target lives, plotter revealed - notify plottersCM.63099
Poisoned foodCM.6310
Poisoned food - notify backers of planCM.6311
Poisoned food - outcome (target)CM.6312
Poisoned food - target dies, plotter unknownCM.6313
Poisoned food - target dies, plotter unknown - notify plottersCM.6314
Poisoned food - target dies, plotter revealedCM.6315
Poisoned food - target dies, plotter revealed - notify plottersCM.6316
Poisoned food - target lives, plotter unknownCM.6317
Poisoned food - target lives, plotter unknown - notify plottersCM.6318
Poisoned food - target lives, plotter revealedCM.6319
Poisoned food - target lives, plotter revealed - notify plottersCM.63199
Bribed guard to kill targetCM.6320
Bribed guard to kill target - notify backers of planCM.6321
Bribed guard to kill target - outcome (target)CM.6322
Bribed guard to kill target - target dies, plotter unknownCM.6323
Bribed guard to kill target - target dies, plotter unknown - notify plottersCM.6324
Bribed guard to kill target - target dies, plotter revealedCM.6325
Bribed guard to kill target - target dies, plotter revealed - notify plottersCM.6326
Bribed guard to kill target - target lives, plotter unknownCM.6327
Bribed guard to kill target - target lives, plotter unknown - notify plottersCM.6328
Bribed guard to kill target - target lives, plotter revealedCM.6329
Bribed guard to kill target - target lives, plotter revealed - notify plottersCM.63299
Snake charmerCM.6330
Snake charmer - notify backers of planCM.6331
Snake charmer - outcome (target)CM.6332
Snake charmer - target dies, plotter unknownCM.6333
Snake charmer - target dies, plotter unknown - notify plottersCM.6334
Snake charmer - target dies, plotter revealedCM.6335
Snake charmer - target dies, plotter revealed - notify plottersCM.6336
Snake charmer - target lives, plotter unknownCM.6337
Snake charmer - target lives, plotter unknown - notify plottersCM.6338
Snake charmer - target lives, plotter revealedCM.6339
Snake charmer - target lives, plotter revealed - notify plottersCM.63399
IncapableCM.6340
Incapable - notify backers of planCM.6341
Incapable - outcome (target)CM.6342
Incapable - target dies, plotter unknownCM.6343
Incapable - target dies, plotter unknown - notify plottersCM.6344
Incapable - target dies, plotter revealedCM.6345
Incapable - target dies, plotter revealed - notify plottersCM.6346
Incapable - target lives, plotter unknownCM.6347
Incapable - target lives, plotter unknown - notify plottersCM.6348
Incapable - target lives, plotter revealedCM.6349
Incapable - target lives, plotter revealed - notify plottersCM.63499
ChildCM.6350
Child - notify backers of planCM.6351
Child - outcome (target)CM.6352
Child - target dies, plotter unknownCM.6353
Child - target dies, plotter unknown - notify plottersCM.6354
Child - target dies, plotter revealedCM.6355
Child - target dies, plotter revealed - notify plottersCM.6356
Child - target lives, plotter unknownCM.6357
Child - target lives, plotter unknown - notify plottersCM.6358
Child - target lives, plotter revealedCM.6359
Child - target lives, plotter revealed - notify plottersCM.63599
The birth of the Knights of the SunCM.4000
The son of a ruler volunteers to join the Knights of the SunCM.4001
Son or brother asks to join the Knights of the SunCM.4002
Son or brother joins the Knights of the SunCM.4003
Liege refuses request to join the Knights of the SunCM.4004
Ping event when donating money to the Knights of the SunCM.4005
Notification event when donating money to the Knights of the SunCM.4006
The Grand Master humbly requests the right to build a castle in your demesneCM.4007
The Grand Master humbly requests the right to build a castle in your demesneCM.4008
The Grand Master humbly requests the right to build a castle in your demesneCM.4009
The Grand Master humbly requests the right to build a castle in your demesneCM.4010
Castle has been erectedCM.4011
Ping event when expelling the Knights of the SunCM.4012
Notification event when expelling the Knights of the SunCM.4013
Invite vassals to festivalCM.4100
Vassal receives invitationCM.4101
If vassal refuses to come to the feastCM.4102
Festival beginsCM.4120
Vassal arrives at festivalCM.4105
Festival endsCM.4195
Festival is over - hostCM.4196
Festival is over - guestCM.4198
Clear all character flags and modifiers - safety catchCM.4199
Walking in the sunCM.4130
Weak or old character becomes ill or incapableCM.4131
Character goes insaneCM.4133
Character becomes possessedCM.4135
Character becomes zealousCM.4137
Character becomes strongerCM.4139
Character becomes wiserCM.4141
Character stares into sun and becomes blindCM.4143
Temple ceremony - host and guestsCM.4190
Byzantine Emperor renounces iconoclasmCM.4200
The Grand Master demands one of your sons due to debtCM.4300
The Grand Master demands one of your sons due to debtCM.4301
The Grand Master demands one of your sons due to debtCM.4302
The Grand Master demands one of your sons due to debtCM.4303
Birth of the Haruriyyah OrderCM.4309
Ping event when borrowing money from the haruriyyahCM.4310
Notification event when borrowing money from the haruriyyahCM.4311
The Grand Master demands the right to build a castle in your demesneCM.4320
The Grand Master demands the right to build a castle in your demesneCM.4321
The Grand Master demands the right to build a castle in your demesneCM.4322
The Grand Master demands the right to build a castle in your demesneCM.4323
Castle has been erectedCM.4324
The son of a ruler volunteers to join the haruriyyah OrderCM.4330
Son or brother asks to join the haruriyyahCM.4331
Son or brother joins the haruriyyah OrderCM.4332
Liege refuses request to join the haruriyyahCM.4333
The Grand Master requests the right to build a castle in your demesneCM.4350
The Grand Master requests the right to build a castle in your demesneCM.4351
The Grand Master requests the right to build a castle in your demesneCM.4352
The Grand Master requests the right to build a castle in your demesneCM.4353
Castle has been erectedCM.4354
Notification event when donating money to the Muslim ordersCM.4399
Ragnar Lodbrok gains his nicknameCM.5000
FatherCM.5001
##########################################CM.2000
########################################################CM.2020
########################################################CM.2021
Child learns braveryCM.2022
Child becomes strongCM.2024
Child becomes a duelistCM.2026
Child learns justiceCM.2028
Child is wounded or maimed while practising with knightCM.2029
Child is wounded or maimed while practising with knightCM.2030
Written by Henrik 'Groogy' Hansson108050
Written by Henrik 'Groogy' Hansson108051
Written by Henrik 'Groogy' Hansson108052
Chancellor propose to liege to handle his titles for him108000
Steward propose to liege to handle his titles for him108001
Spiritual leader propose to liege to handle his titles for him108002
Council member receives a positive response from his liege108005
Council member receives a negative response from his liege108006
Chancellor is approved to help liege with titles108010
Chancellor is approved to help liege with titles108015
Chancellor gets event to give away title108020
A famous writer proposes to compose your family chronicles73000
Your young wife takes a passion for romantic poetry. She keeps reading any sort of romantic poetry she can get hold of.73001
The Church wants to organise a Miracle play for a local saint73002
The Peasants wants to organise a great carnival and ask for your funding73003
A famous writer proposes to compose your family chronicles ## A talented artist proposes to paint a portrait of your father73004
Luxury clothes are trendy at the moment. What about keeping your courtiers busy by changing the fashion at court?73005
Your son has got a servant maid pregnant73006
## Bored wife: Your wife wants latest fashion fad.. ###73007
A famous herald proposed his service73008
A destitute noble FROM a former enemy court ask for permanent hospitality73009
I've been readin 'Ars Moriendi', and it claims that death is not something to be afraid of. 73010
## MARSHAL ###73200
Someone wants to be my marshal73201
I am being replaced..73202
Ask again73203
Asking again..73204
We are replaced73205
## Spymaster ###73210
Someone wants to be my spymaster73211
I am being replaced..73212
Ask again73213
Asking again..73214
We are replaced73215
## Treasurer ###73220
Someone wants to be my treasurer73221
I am being replaced..73222
Ask again73223
Asking again..73224
We are replaced73225
## Lord Spiritual ###73230
Someone wants to be my Lord Spiritual73231
I am being replaced..73232
Ask again73233
Asking again..73234
We are replaced73235
## Chancellor ###73240
Someone wants to be my Chancellor73241
I am being replaced..73242
Ask again73243
Asking again..73244
We are replaced73245
Sex Crusader Kings6500
Marco.. 6501
Stroke the kitty6502
Arriving for the crusade8300
Arriving for the crusade (Muslim)8301
Arriving for the great holy war - Norse8468
Arriving for the great holy war - non-norse Pagans and Jews8469
Arriving at the crusade target8305
Pope lifts Excommunication (AI characters only)8306
FROM = opposing army's owner8310
FROM = opposing army's owner8320
FROM = barony won8330
Inform liege of capturing the crusade target8331
FROM = barony won8340
FROM = barony won8342
FROM = barony won8345
FROM = barony lost8350
Inform liege of losing the crusade target8351
Pope is concerned that an independent ruler is not participating in crusade8400
Pope shares his concerns8405
Pope is disappointed in the rulers decision to not participate in the crusade8410
Pope shares his disappointment8415
Bishop is concerned that an independent ruler is not participating in crusade8420
Bishop shares his concerns8425
Bishop is disappointed in the rulers decision to not participate in the crusade8430
Bishop shares his disappointment8435
Vassal is concerned that an independent ruler is not participating in crusade8440
Vassal shares his concerns8445
Vassal is disappointed in the rulers decision to not participate in the crusade8450
Vassal shares his disappointment8455
Pope finds an excommunicated catholic8460
Pope sends his offer8465
Pope lifts Excommunication8466
Pope sends his offer8467
Province culture changes55000
Bring in some settlers55001
The English Melting Pot55002
It's spreading55003
Make my court speak English55004
Make my vassal speak English55005
Make my vassal speak English55006
A ruler is assimilated by the local culture55010
Piss off the appropriate vassals55011
Piss off the appropriate vassals55100
A tribe comes riding in from the wastes to topple a decadent dynasty91000
Drunkard91200
Homosexual91201
Hedonist91202
Impaler91203
Lustful91204
Gluttonous91205
Greedy91206
Slothful91207
Envious91208
Wroth91209
Proud91210
Deceitful91211
Craven91212
Content91213
Arbitrary91214
Cynical91215
Paranoid91216
Cruel91217
Genius91218
Celibate91219
Scholar91220
Chaste91221
Temperate91222
Charitable91223
Diligent91224
Kind91225
Patient91226
Humble91227
Honest91228
Brave91229
Ambitious91230
Just91231
Zealous91232
Mujahid91233
Hafiz91234
Hajjaj91235
Vassal can declare independence after a successful Decadence invasion91240
log = '91240: [Root.GetTitledName] declares independence from [This.GetTitledName] after a decadence revolt'91241
Muslim gains the Decadent Trait91300
Fired from decision 'convince_to_straighten_up'91350
The decadent character refuses91351
The decadent character accepts at once91352
Attempt at diplomatic persuasion91355
The decadent character refuses the diplomatic attempt91356
The decadent character folds after the diplomatic attempt91357
Attempt at religious persuasion91360
The decadent character joined a holy order91361
The decadent character went on the Hajj91362
The decadent character gave money to charity91363
Attempt at Intrigue persuasion91365
The decadent character refuses the Intrigue attempt91366
The decadent character folds after the Intrigue attempt91367
The decadent character suicides after the Intrigue attempt91368
Other rulers of the dynasty are notified of the failure to straighten the character up91369
Player rulers of the dynasty are notified when someone goes decadent91370
Resets flag negotiated_to_drop_decadence91371
The decadent character tries to bribe dynasty head91372
The decadent character justifies his decadence91373
The decadent character seduces the spouse of the dynasty head91374
Dynasty head is asked by wife to leave decadent character alone91375
Dynasty head is informed about decadent character's attempt to seduce your spouse91376
Spouse notified of divorce due to husband going off to join holy order91377
Decadent character notified that he is forced through favor91378
Confirmation for favor holder that decadent character shaped up91379
Dynasty member asks for a claim66010
Dynasty member asks for a title66020
Fired from 'on_yearly_pulse'66099
Fired from 'on_yearly_pulse'66100
Fired from 'on_yearly_pulse'66110
####################################1337
If in the red=> increase revolt risk in a province.68000
modify by stewardship and intrigue68001
Establishment of thieves_guild in a province, if budget in the red68010
Destruction of thieves_guild in a province68011
Establishment of smugglers_ring in a province, if red budget68020
Destruction of smugglers_ring in a province68021
Establishment of highway_robber_band in a province, if red budget68030
Destruction of highway_robber_band in a province68031
Relative demands inheritance due to ambition37000
Liege responds to the request37001
The relative is filled with anticipation37002
The relative is deeply offended37003
The relative is disappointed37004
Relative reminds liege of promised title37005
Liege responds to the reminder37006
Liege breaks the promise37007
Character goes into exile to raise an army37010
The ruler who hosts the pretender is notified37011
The old liege is notified37012
The pretender launches the attack37015
First event of the series37049
First event of the series37050
Liege responds to marriage request37051
The relative is delighted37052
The relative is disappointed37053
Relative reminds liege of promised marriage37054
The liege is reminded of the promise37055
Male relative who was denied decides to marry in secret37056
The liege is informed of the secret marriage37057
Common interest with spouse37250
Common interest with spouse37251
Want help?37252
No37253
Get married ambition success is a ruler37255
Court Imam receives Fatwa request from Liege88750
Liege informed Fatwa issued88751
Victim informed Fatwa has been issued against him88752
Liege informed Fatwa NOT issued88753
Event informing decision has been taken88754
##################################72109
## A troop of wandering jongleurs seek your patronage ###72000
A traveling minstrel seeks your patronage72001
Musicians seek your patronage72002
Food Preparations72003
Castle problems72004
Send Marshal to deal with Highway Robber Band72005